Extends:
Modifiers:
Source code
SFInterface.SFCustomizeClientWindow%%
| BeforePaint (Canvas C, float X, float Y) | |||
| Created () | |||
| Notify (UWindowDialogControl C, byte E) |
{
LabelList(0)="Movement,Move Forward"
LabelList(1)="Move Backward"
LabelList(2)="Strafe Left"
LabelList(3)="Strafe Right"
LabelList(6)="Crouch"
LabelList(7)="Crawl"
LabelList(8)="Jump"
LabelList(9)="Walk"
LabelList(11)="Look Up"
LabelList(12)="Look Down"
LabelList(13)="Weapons,Fire"
LabelList(14)="Alt Fire"
LabelList(15)="Throw Weapon"
LabelList(16)="Next Weapon"
LabelList(17)="Previous Weapon"
LabelList(18)="Gameplay,Use Key"
LabelList(19)="Activate Vehicle"
LabelList(20)="Next Active Item"
LabelList(21)="Previous Active Item"
LabelList(22)="Show/Hide Passive Items"
LabelList(23)="Toggle Flashlight"
LabelList(24)="Accept Communication"
LabelList(25)="Cancel Communication"
LabelList(26)="Conversation History"
LabelList(27)="Other,Quicksave"
LabelList(28)="Quickload"
LabelList(29)="Load Menu"
LabelList(30)="Save Menu"
LabelList(31)="Console Key"
LabelList(32)="Quick Console Key"
AliasNames(0)="MoveForward"
AliasNames(1)="MoveBackward"
AliasNames(2)="StrafeLeft"
AliasNames(3)="StrafeRight"
AliasNames(6)="Duck"
AliasNames(7)="Button m_bCreep"
AliasNames(9)="Walking"
AliasNames(11)="LookUp"
AliasNames(12)="LookDown"
AliasNames(13)="Fire"
AliasNames(14)="AltFire"
AliasNames(15)="ThrowWeapon"
AliasNames(16)="NextWeapon"
AliasNames(17)="PrevWeapon"
AliasNames(18)="UseKey"
AliasNames(19)="InventoryActivate"
AliasNames(20)="NextItem"
AliasNames(21)="PrevItem"
AliasNames(22)="PassivItem"
AliasNames(23)="SFToggleFlashlight"
AliasNames(24)="playCommunication"
AliasNames(25)="CancelComm"
AliasNames(26)="SFShowConvHistory"
AliasNames(27)="SFQuickSave"
AliasNames(28)="SFQuickLoad"
AliasNames(29)="SFLoadDialog"
AliasNames(30)="SFSaveDialog"
AliasNames(31)="None"
AliasNames(32)="Type"
}